Analysis of ‘Numantia’: turn-based strategy Spanish that meets but does not conquer

After twenty years of resistance celtiberian against the romans, the Senate of the Republic decided to submit to Publio Cornelio Escipión Emiliano The African Child to destroy Numantia. During the summer of the year 133 a.C., the romans besieged the city and after thirteen months of famine and disease, the numantinos preferred to commit suicide rather than surrender.

Or not, because the story can change with Numantia, the new video game of strategy by turns, the madrid team Recotechnology has just released for PS4, PC and Xbox One.

First you have to choose a side. We can fight alongside the troops numantinas or directing the roman army to expand our power throughout the iberian peninsula. The video game also offers the possibility of playing games loose to test our prowess on the field of battle, but what is really interesting is in the mode “campaign”, where you can relive the history of the wars numantinas along with their protagonists more highlights: Carus of Segeda in the side of the resistance, or the General Scipio on the side of rome.

The historical accuracy is one of the strong points of this game. In fact, the launch of this title coincides with the commemoration of 2150 anniversary of the siege of Numantia. Appreciate the effort to represent one episode highlighted in the history of Spain and, except for some licenses, narratives, respect in large measure the context of social, military, cultural and religious of the time.

It is also very interesting (and appreciated) that the management is another of the most important aspects of the game. The decisions of diplomatic wrong, wasting resources or not knowing how to calm the unease of the civilian population may be fatal errors in the course of the race.

With regard to the battles, the system of cells of hexagonal limits a lot of the movements, a detail that in part is offset by the extensive possibilities offered by the more than 25 combat units, all with their own degree of initiative, their morals and their special abilities.

With a few graphics acceptable, one of the most loose of the game is that the geography of the maps is very simple and does not allow you to use the forests or the mountains as a strategic element in the battles, so that at the end of the scenarios end up being somewhat repetitive.

It is no wonder the artificial intelligence of enemies, which sometimes makes plays that are absurd, a detail that solves thanks to the ability to play online.

In the PC version, it costs a bit done with the controls (at least in my case), so I recommend to start with the tutorial. Also deserves a special mention for the soundtrack, very successful to maintain the tension of the games.

In conclusion, despite the fact that Numantia does not come to the fore in any of its sections, and neither provides any novelty with respect to other similar titles, what is certain is that it is a game that meets the expectations and is especially interesting for lovers of turn-based strategy and of the history of Spain.

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